

We tossed out over 50 possible names for the game. The title’s style was inspired by classic science fiction novels and short stories. Really we wanted the game to speak for itself and let players interpret the meaning behind the name. I can’t give all the details of the lore away.

The Vasari is on the run for a very good reason, the TEC’s xenophobia will haunt them, and the Advent need to keep their vengeance in check. What exactly does it mean?ĬF: The game’s title refers to each faction's historic and ongoing transgressions in the Sins’ space. We all wear many hats here!īT: One thing that always confused me about the game was the title, which is a little odd sounding. I oversee the creative direction, art and branding of the game.

Granted though, not all the questions are ours - check the last page to see Craig's reactions to the questions our readers submitted through the forums.īit-tech: So, I suppose we should start at the top – can you tell us what exactly your job is and how you were involved in the development of Sins of a Solar Empire?Ĭraig Fraser: My name Craig Fraser. Now though, as the game prepares for a retail release in the UK, we pause just long enough to ask Ironclad Games' co-owner Craig Fraser a few questions. The rest though may have been down to the utter lack of DRM - the game has become infamously popular among anti-DRM types (damn hippies!) for it's lack of copy protection and effective online distribution model. Part of this was down to the fantastic game design and awesome interface which allowed easy scaling of battlefields. Sins of a Solar Empire Interview Sins of a Solar Empire was one of the sleeper hits of last year, sneaking up on PC gamers and slowly pulling them in - trapping them within the 4XRTS universe.
